INTRODUCING THE ARENA (PVP)
Arena is a prominent feature added in Close Beta. Here players can transform into characters and conduct confrontation with any opponent players around the world.
Details about Arena
Ranks in Arena (PvP)
In the Arena, players are divided into 4 ranks, the ranks will depend on the number of Tier 6 Cybe that players own.
- Possessing less than 1 of any Tier 6 Cyber: Lieutanant
- Possess any 1 Tier 6 Cyber or higher: Captain
- Possessing any 2 Tier 6 Cyber or more: Colonel
- Own any 3 Tier 6 Cyber or more: General
Conditions to join Arena (PvP)
When participating in the Arena, players need to have 2 teams including: Attack and Defense
Each team needs at least 1 Cyber to qualify for the match
Players will actively use the Attack formation to attack the Defense squad that has chosen to fight
Reward Limit
The total limit of mIDLE that can be earned per day depends on the player’s level at the beginning of that day
Players will get up to 25000/50000/100000/150000/200000 mIDLE daily with respective level 0/10/50/90/100.
Note: Conditions for receiving Season Reward: AP > 1,000
Limit of hitting turns
When entering the Arena, every day players will have 10 free hits, if players want to play more, it will cost 100 mIDLE each turn
Depending on the players’ ranks, players will receive a certain number of hits per day. The higher the rank, the more hits added every day
Lieutanant: add up to 10 hits
Captain: 20 extra hits
Colonel: 30 more hits
General: 40 more hits
Every time players clicks to join the battle, 1 turn is deducted regardless of the results.
The limited amount of hitting turns will be reset on Reset Time. Between each Arena match there will be a 1 minute as waiting time
Each hit will reveal 3 opponents with approximately AP (-5–5%). Players can choose to fight any 1 of 3 opponents
Before proceeding to select and participate in the battle, players will be able to see displayed indicators including AP and LP (opponents’ Defense team LP) to analyze and evaluate the win-loss ratio objectively.
In addition, if players do not want to fight with 1 of the 3 predefined opponents, players can use the “Refresh” button to change the list (1000 mIDLE for each “Refresh”).
Note:
When there are 0/… free hits, players can buy more by clicking “Fight” or “+” in the Chance Left section
Each day, players can only buy up to a certain number of hits
How to determine victory or defeat in Arena
Maximum play time of each Arena match is 2 minutes (120 seconds)
- Losing all Cybers before the opponent’s last Cyber is deffeated during playtime counts as a Defeat (Loss), otherwise Victory (Win).
- In case the game time runs out and no one side dies, the Cyber will be calculated as follows
The team has more remaning Cybers is the winner
If the remaining Cybers of 2 sides are equal, then the bigger Remaining HP/Total HP Ratio is the winner
If both sides have the same result, the player with the smaller ID wins.
- End of Game Rewards (mIDLE) are affected by 2 factors: Current AP and HP Left
Rules in Arena
Arena match speed x1 for the first 1 minute, x2 for the rest
Players can interact with Cyber’s Skill 1
Cyber used in Defense team will not be reused in Attack team and vice versa
Players will start with 1000 AP (Arena Point)
Cyber when used for Arena will be set to level 1, Tier will stay the same
If you are a professional gamer or simply want to try to receive attractive gifts? Join us, this is a great playground for you.
Good luck guys!